世界のスロットマシン産業:成長傾向・競合分析2019-2025

【英語タイトル】Global Slot Machines Industry Research Report, Growth Trends and Competitive Analysis 2019-2025

QYResearchが出版した調査資料(QYR20FB07233)・商品コード:QYR20FB07233
・発行会社(調査会社):QYResearch
・発行日:2019年12月(※2024年版があります。お問い合わせください)
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・レポート言語:英語
・レポート形式:PDF
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※本調査レポートでは、世界のスロットマシン市場について調査・分析し、市場規模、市場動向、市場予測(~2025年)、市場シェア、関連企業情報などを含め、以下の構成でお届け致します。スロットマシンの種類別には、リールスロットマシン、ビデオスロットマシン、マルチデノミネーションスロットマシン、その他に、用途別には、新規/拡張、交換に、地域別には、北米、アメリカ、ヨーロッパ、アジア、中国、日本国内、韓国、インド、中南米、中東・アフリカなどに区分してセグメント分析を行いました。

・調査レポートの概要
・グローバル成長傾向・産業動向
・企業別市場シェア
・スロットマシンの種類別市場規模:リールスロットマシン、ビデオスロットマシン、マルチデノミネーションスロットマシン、その他
・スロットマシンの用途別市場規模:新規/拡張、交換
・スロットマシンの地域別市場規模:北米、アメリカ、ヨーロッパ、アジア、中国、日本国内、韓国、インド、中南米、中東・アフリカ
・主要企業のプロフィール:Scientific Games、Aristocrat Leisure、IGT、Novomatic、Konami Gaming、Ainsworth Game Technology、Everi (Multimedia Games)、AGS、EGT、Universal Entertainment (Former Aruze Corp)、Merkur、Zitro、Interblock、Incredible Technologies、Grand Vision Gaming、Inspired Entertainment、Aries Technology (previously Rocket Gaming Systems)、Castle Hill Gaming
・市場規模予測2019-2025:生産量
・市場規模予測2019-2025:消費量
・バリューチェーン・販売チャネル分析
・市場機会・課題分析
...
【レポートの概要】

Slot machines are casino gambling machines with three or more reels which spin when a button is pushed.The top five producers account for about 75% of the revenue market. Regionally, North America is the biggest consumption value area, which occupied over 60% of the consumption market in 2018.
The Slot Machines market was valued at 2843.3 Million US$ in 2018 and is projected to reach 3111.5 Million US$ by 2025, at a CAGR of 1.5% during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Slot Machines.

This study focuses on the production side and consumption side of Slot Machines, presents the global Slot Machines market size by manufacturers, regions, type and application, history breakdown data from 2014 to 2019, and forecast to 2025.
In terms of production side, this report researches the Slot Machines capacity, production, value, ex-factory price, growth rate, market share for major manufacturers, regions (or countries) and product type.
In terms of consumption side, this report focuses on the consumption of Slot Machines by regions and application. The key regions like North America, Europe, Asia-Pacific, Central & South America, Middle East and Africa etc.

This report includes the following manufacturers; we can also add the other companies as you want.
Scientific Games
Aristocrat Leisure
IGT
Novomatic
Konami Gaming
Ainsworth Game Technology
Everi (Multimedia Games)
AGS
EGT
Universal Entertainment (Former Aruze Corp)
Merkur
Zitro
Interblock
Incredible Technologies
Grand Vision Gaming
Inspired Entertainment
Aries Technology (previously Rocket Gaming Systems)
Castle Hill Gaming

Market Segment by Product Type
Reel Slot Machines
Video Slot Machines
Multi-denomination Slot Machines
Other

In 2018, reel slot machines accounted for a share of 55% in the global slot machines market.

Market Segment by Application
New/ Expansion
Replacement

The new/expansion holds an important share in terms of applications, and accounts for 82% of the market share.

Key Regions split in this report:
North America
United States
Canada
Mexico
Europe
Germany
France
UK
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Central & South America
Brazil
Middle East & Africa
Turkey
GCC Countries
Egypt
South Africa

The study objectives are:
To analyze and research the global Slot Machines status and future forecast, involving capacity, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
To present the key Slot Machines manufacturers, capacity, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Slot Machines are as follows:
History Year: 2014-2019
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025

【レポートの目次】

Table of Contents

1 Report Overview
1.1 Research Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global Slot Machines Market Size Growth Rate by Type
1.3.2 Reel Slot Machines
1.3.3 Video Slot Machines
1.3.4 Multi-denomination Slot Machines
1.3.5 Other
1.4 Market Segment by Application
1.4.1 Global Slot Machines Market Share by Application (2019-2025)
1.4.2 New/ Expansion
1.4.3 Replacement
1.5 Study Objectives
1.6 Years Considered

2 Global Growth Trends
2.1 Production and Capacity Analysis
2.1.1 Global Slot Machines Production Value 2014-2025
2.1.2 Global Slot Machines Production 2014-2025
2.1.3 Global Slot Machines Capacity 2014-2025
2.1.4 Global Slot Machines Marketing Pricing and Trends
2.2 Key Producers Growth Rate (CAGR) 2019-2025
2.2.1 Global Slot Machines Market Size CAGR of Key Regions
2.2.2 Global Slot Machines Market Share of Key Regions
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers

3 Market Share by Manufacturers
3.1 Capacity and Production by Manufacturers
3.1.1 Global Slot Machines Capacity by Manufacturers
3.1.2 Global Slot Machines Production by Manufacturers
3.2 Revenue by Manufacturers
3.2.1 Slot Machines Revenue by Manufacturers (2014-2019)
3.2.2 Slot Machines Revenue Share by Manufacturers (2014-2019)
3.2.3 Global Slot Machines Market Concentration Ratio (CR5 and HHI)
3.3 Slot Machines Price by Manufacturers
3.4 Key Manufacturers Slot Machines Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into Slot Machines Market
3.6 Key Manufacturers Slot Machines Product Offered
3.7 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type
4.1 Production and Production Value for Each Type
4.1.1 Reel Slot Machines Production and Production Value (2014-2019)
4.1.2 Video Slot Machines Production and Production Value (2014-2019)
4.1.3 Multi-denomination Slot Machines Production and Production Value (2014-2019)
4.1.4 Other Production and Production Value (2014-2019)
4.2 Global Slot Machines Production Market Share by Type
4.3 Global Slot Machines Production Value Market Share by Type
4.4 Slot Machines Ex-factory Price by Type

5 Market Size by Application
5.1 Overview
5.2 Global Slot Machines Consumption by Application

6 Production by Regions
6.1 Global Slot Machines Production (History Data) by Regions 2014-2019
6.2 Global Slot Machines Production Value (History Data) by Regions
6.3 North America
6.3.1 North AmericaSlot Machines Production Growth Rate 2014-2019
6.3.2 North America Slot Machines Production Value Growth Rate 2014-2019
6.3.3 Key Players in North America
6.3.4 North America Slot Machines Import & Export
6.4 Europe
6.4.1 Europe Slot Machines Production Growth Rate 2014-2019
6.4.2 Europe Slot Machines Production Value Growth Rate 2014-2019
6.4.3 Key Players in Europe
6.4.4 Europe Slot Machines Import & Export
6.5 Australia
6.5.1 Australia Slot Machines Production Growth Rate 2014-2019
6.5.2 Australia Slot Machines Production Value Growth Rate 2014-2019
6.5.3 Key Players in Australia
6.5.4 Australia Slot Machines Import & Export
6.6 Japan
6.6.1 Japan Slot Machines Production Growth Rate 2014-2019
6.6.2 Japan Slot Machines Production Value Growth Rate 2014-2019
6.6.3 Key Players in Japan
6.6.4 Japan Slot Machines Import & Export

7 Slot Machines Consumption by Regions
7.1 Global Slot Machines Consumption (History Data) by Regions
7.2 North America
7.2.1 North America Slot Machines Consumption by Type
7.2.2 North America Slot Machines Consumption by Application
7.2.3 North America Slot Machines Consumption by Countries
7.2.4 United States
7.2.5 Canada
7.2.6 Mexico
7.3 Europe
7.3.1 Europe Slot Machines Consumption by Type
7.3.2 Europe Slot Machines Consumption by Application
7.3.3 Europe Slot Machines Consumption by Countries
7.3.4 Germany
7.3.5 France
7.3.6 UK
7.3.7 Italy
7.3.8 Russia
7.4 Asia Pacific
7.4.1 Asia Pacific Slot Machines Consumption by Type
7.4.2 Asia Pacific Slot Machines Consumption by Application
7.4.3 Asia Pacific Slot Machines Consumption by Regions
7.4.4 China
7.4.5 Japan
7.4.6 South Korea
7.4.7 India
7.4.8 Australia
7.4.9 Indonesia
7.4.10 Thailand
7.4.11 Malaysia
7.4.12 Philippines
7.4.13 Vietnam
7.5 Central & South America
7.5.1 Central & South America Slot Machines Consumption by Type
7.5.2 Central & South America Slot Machines Consumption by Application
7.5.3 Central & South America Slot Machines Consumption by Countries
7.5.4 Brazil
7.6 Middle East and Africa
7.6.1 Middle East and Africa Slot Machines Consumption by Type
7.6.2 Middle East and Africa Slot Machines Consumption by Application
7.6.3 Central & South America Slot Machines Consumption by Countries
7.6.4 Turkey
7.6.5 GCC Countries
7.6.6 Egypt
7.6.7 South Africa

8 Company Profiles
8.1 Scientific Games
8.1.1 Scientific Games Company Details
8.1.2 Company Description and Business Overview
8.1.3 Production and Revenue of Slot Machines
8.1.4 Slot Machines Product Introduction
8.1.5 Scientific Games Recent Development
8.2 Aristocrat Leisure
8.2.1 Aristocrat Leisure Company Details
8.2.2 Company Description and Business Overview
8.2.3 Production and Revenue of Slot Machines
8.2.4 Slot Machines Product Introduction
8.2.5 Aristocrat Leisure Recent Development
8.3 IGT
8.3.1 IGT Company Details
8.3.2 Company Description and Business Overview
8.3.3 Production and Revenue of Slot Machines
8.3.4 Slot Machines Product Introduction
8.3.5 IGT Recent Development
8.4 Novomatic
8.4.1 Novomatic Company Details
8.4.2 Company Description and Business Overview
8.4.3 Production and Revenue of Slot Machines
8.4.4 Slot Machines Product Introduction
8.4.5 Novomatic Recent Development
8.5 Konami Gaming
8.5.1 Konami Gaming Company Details
8.5.2 Company Description and Business Overview
8.5.3 Production and Revenue of Slot Machines
8.5.4 Slot Machines Product Introduction
8.5.5 Konami Gaming Recent Development
8.6 Ainsworth Game Technology
8.6.1 Ainsworth Game Technology Company Details
8.6.2 Company Description and Business Overview
8.6.3 Production and Revenue of Slot Machines
8.6.4 Slot Machines Product Introduction
8.6.5 Ainsworth Game Technology Recent Development
8.7 Everi (Multimedia Games)
8.7.1 Everi (Multimedia Games) Company Details
8.7.2 Company Description and Business Overview
8.7.3 Production and Revenue of Slot Machines
8.7.4 Slot Machines Product Introduction
8.7.5 Everi (Multimedia Games) Recent Development
8.8 AGS
8.8.1 AGS Company Details
8.8.2 Company Description and Business Overview
8.8.3 Production and Revenue of Slot Machines
8.8.4 Slot Machines Product Introduction
8.8.5 AGS Recent Development
8.9 EGT
8.9.1 EGT Company Details
8.9.2 Company Description and Business Overview
8.9.3 Production and Revenue of Slot Machines
8.9.4 Slot Machines Product Introduction
8.9.5 EGT Recent Development
8.10 Universal Entertainment (Former Aruze Corp)
8.10.1 Universal Entertainment (Former Aruze Corp) Company Details
8.10.2 Company Description and Business Overview
8.10.3 Production and Revenue of Slot Machines
8.10.4 Slot Machines Product Introduction
8.10.5 Universal Entertainment (Former Aruze Corp) Recent Development
8.11 Merkur
8.12 Zitro
8.13 Interblock
8.14 Incredible Technologies
8.15 Grand Vision Gaming
8.16 Inspired Entertainment
8.17 Aries Technology (previously Rocket Gaming Systems)
8.18 Castle Hill Gaming

9 Market Forecast: Production Side
9.1 Production and Production Value Forecast
9.1.1 Global Slot Machines Capacity, Production Forecast 2019-2025
9.1.2 Global Slot Machines Production Value Forecast 2019-2025
9.2 Slot Machines Production and Production Value Forecast by Regions
9.2.1 Global Slot Machines Production Value Forecast by Regions
9.2.2 Global Slot Machines Production Forecast by Regions
9.3 Slot Machines Key Producers Forecast
9.3.1 North America
9.3.2 Europe
9.3.3 Australia
9.3.4 Japan
9.4 Forecast by Type
9.4.1 Global Slot Machines Production Forecast by Type
9.4.2 Global Slot Machines Production Value Forecast by Type

10 Market Forecast: Consumption Side
10.1 Consumption Forecast by Application
10.2 Slot Machines Consumption Forecast by Regions
10.3 North America Market Consumption Forecast
10.3.1 North America Slot Machines Consumption Forecast by Countries 2019-2025
10.3.2 United States
10.3.3 Canada
10.3.4 Mexico
10.4 Europe Market Consumption Forecast
10.4.1 Europe Slot Machines Consumption Forecast by Countries 2019-2025
10.4.2 France
10.4.3 UK
10.4.4 Italy
10.4.5 Russia
10.5 Asia Pacific Market Consumption Forecast
10.5.1 Asia Pacific Slot Machines Consumption Forecast by Regions 2019-2025
10.5.2 Japan
10.5.3 South Korea
10.5.4 India
10.5.5 Australia
10.5.6 Indonesia
10.5.7 Thailand
10.5.8 Malaysia
10.5.9 Philippines
10.5.10 Vietnam
10.6 Central & South America Market Consumption Forecast
10.6.1 Central & South America Slot Machines Consumption Forecast by Country 2019-2025
10.7 Middle East and Africa Market Consumption Forecast
10.7.1 Middle East and Africa Slot Machines Consumption Forecast by Countries 2019-2025
10.7.2 GCC Countries
10.7.3 Egypt
10.7.4 South Africa

11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Slot Machines Sales Channels
11.2.2 Slot Machines Distributors
11.3 Slot Machines Customers

12 Opportunities & Challenges, Threat and Affecting Factors
12.1 Market Opportunities
12.2 Market Challenges
12.3 Porter’s Five Forces Analysis

13 Key Findings

14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.1.1 Research Programs/Design
14.1.1.2 Market Size Estimation
14.1.1.3 Market Breakdown and Data Triangulation
14.1.2 Data Source
14.1.2.1 Secondary Sources
14.1.2.2 Primary Sources
14.2 Author Details
14.3 Disclaimer



【掲載企業】

Scientific Games、Aristocrat Leisure、IGT、Novomatic、Konami Gaming、Ainsworth Game Technology、Everi (Multimedia Games)、AGS、EGT、Universal Entertainment (Former Aruze Corp)、Merkur、Zitro、Interblock、Incredible Technologies、Grand Vision Gaming、Inspired Entertainment、Aries Technology (previously Rocket Gaming Systems)、Castle Hill Gaming

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