世界のバーチャルリアリティ段ボール市場 2019年

【英語タイトル】Global Virtual Reality Cardboard Market Professional Survey Report 2019

QYResearchが出版した調査資料(QYR20FB01501)・商品コード:QYR20FB01501
・発行会社(調査会社):QYResearch
・発行日:2019年11月(※2024年版があります。お問い合わせください)
・ページ数:101
・レポート言語:英語
・レポート形式:PDF
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※本調査レポートは、バーチャルリアリティ段ボールの世界市場概要、製造コスト分析、開発・製造工場分析、主要メーカー分析、地域別分析情報、市場規模予測データ、マーケティングチャネル、流通業者リスト、顧客リストなどが含まれています。種類別には、上場商品、非上場商品に、用途別には、航空宇宙&防衛、商業、民生用電子機器、産業、医療にセグメント区分し、バーチャルリアリティ段ボールの世界市場を分析しました。


・エグゼクティブ・サマリー
・バーチャルリアリティ段ボールの世界市場概要
・バーチャルリアリティ段ボールの製造コスト構成分析
・バーチャルリアリティ段ボールの開発・製造工場分析
・主要メーカーの主な指標(生産能力、売上、価格分析)
・バーチャルリアリティ段ボールの地域別分析(生産、売上、主要メーカー、輸出・輸入)
(北米、ヨーロッパ、中国、日本国内、東南アジア、インド)
・バーチャルリアリティ段ボールのセグメント分析(種類別)
(上場商品、非上場商品)
・バーチャルリアリティ段ボールのセグメント分析(用途別)
(航空宇宙&防衛、商業、民生用電子機器、産業、医療)
・バーチャルリアリティ段ボールの主要メーカー別分析(生産拠点、製品概要、生産・売上実績)
(DODOCase、I AM CARDBOARD、Knox Labs、Powis Custom、Unofficial Cardboard、Zaak)
・バーチャルリアリティ段ボールの市場規模予測(2019年~2025年)
(北米、ヨーロッパ、中国、日本国内、東南アジア、インド)
・マーケティングチャネル・流通業者・顧客
・市場ダイナミクス(市場動向、機会、成長要因、課題、影響因子)
...
【レポートの概要】

VR cardboard which is also known by terms such as Google Cardboard and VR headsets are devices that act as a mount for smartphones and tablets. It is a platform developed by Google that provides downloadable instructions to individuals and manufacturers for building VR headsets. The name suggests that the headset can be built out of cardboard, but does not necessarily mean that other materials cannot be used. The market is still in the initial stages of commercialization, but has witnessed several vendors offering products across all geographies.QYResearch’s market research analysts estimate factors like the low cost of VR headsets to drive market growth in the next five years. The assembly parts used to manufacture VR cardboards are cost effective and do not require heavy machinery or huge manufacturing plants to produce these VR cardboards. This low cost of VR cardboards is expected to foster its adoption during the forecast period.

The global Virtual Reality Cardboard market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Virtual Reality Cardboard volume and value at global level, regional level and company level. From a global perspective, this report represents overall Virtual Reality Cardboard market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of Virtual Reality Cardboard in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their Virtual Reality Cardboard manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.

The following manufacturers are covered:
DODOCase
I AM CARDBOARD
Knox Labs
Powis Custom
Unofficial Cardboard
Zaak

Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India

Segment by Type
Listed Products
Non-Listed Products

Segment by Application
Aerospace&Defense
Commercial
Consumer Electronics
Industrial
Medical

【レポートの目次】

Table of Contents

Executive Summary
1 Industry Overview of Virtual Reality Cardboard
1.1 Definition of Virtual Reality Cardboard
1.2 Virtual Reality Cardboard Segment by Type
1.2.1 Global Virtual Reality Cardboard Production Growth Rate Comparison by Types (2014-2025)
1.2.2 Listed Products
1.2.3 Non-Listed Products
1.3 Virtual Reality Cardboard Segment by Applications
1.3.1 Global Virtual Reality Cardboard Consumption Comparison by Applications (2014-2025)
1.3.2 Aerospace&Defense
1.3.3 Commercial
1.3.4 Consumer Electronics
1.3.5 Industrial
1.3.6 Medical
1.4 Global Virtual Reality Cardboard Overall Market
1.4.1 Global Virtual Reality Cardboard Revenue (2014-2025)
1.4.2 Global Virtual Reality Cardboard Production (2014-2025)
1.4.3 North America Virtual Reality Cardboard Status and Prospect (2014-2025)
1.4.4 Europe Virtual Reality Cardboard Status and Prospect (2014-2025)
1.4.5 China Virtual Reality Cardboard Status and Prospect (2014-2025)
1.4.6 Japan Virtual Reality Cardboard Status and Prospect (2014-2025)
1.4.7 Southeast Asia Virtual Reality Cardboard Status and Prospect (2014-2025)
1.4.8 India Virtual Reality Cardboard Status and Prospect (2014-2025)

2 Manufacturing Cost Structure Analysis
2.1 Raw Material and Suppliers
2.2 Manufacturing Cost Structure Analysis of Virtual Reality Cardboard
2.3 Manufacturing Process Analysis of Virtual Reality Cardboard
2.4 Industry Chain Structure of Virtual Reality Cardboard

3 Development and Manufacturing Plants Analysis of Virtual Reality Cardboard
3.1 Capacity and Commercial Production Date
3.2 Global Virtual Reality Cardboard Manufacturing Plants Distribution
3.3 Major Manufacturers Technology Source and Market Position of Virtual Reality Cardboard
3.4 Recent Development and Expansion Plans

4 Key Figures of Major Manufacturers
4.1 Virtual Reality Cardboard Production and Capacity Analysis
4.2 Virtual Reality Cardboard Revenue Analysis
4.3 Virtual Reality Cardboard Price Analysis
4.4 Market Concentration Degree

5 Virtual Reality Cardboard Regional Market Analysis
5.1 Virtual Reality Cardboard Production by Regions
5.1.1 Global Virtual Reality Cardboard Production by Regions
5.1.2 Global Virtual Reality Cardboard Revenue by Regions
5.2 Virtual Reality Cardboard Consumption by Regions
5.3 North America Virtual Reality Cardboard Market Analysis
5.3.1 North America Virtual Reality Cardboard Production
5.3.2 North America Virtual Reality Cardboard Revenue
5.3.3 Key Manufacturers in North America
5.3.4 North America Virtual Reality Cardboard Import and Export
5.4 Europe Virtual Reality Cardboard Market Analysis
5.4.1 Europe Virtual Reality Cardboard Production
5.4.2 Europe Virtual Reality Cardboard Revenue
5.4.3 Key Manufacturers in Europe
5.4.4 Europe Virtual Reality Cardboard Import and Export
5.5 China Virtual Reality Cardboard Market Analysis
5.5.1 China Virtual Reality Cardboard Production
5.5.2 China Virtual Reality Cardboard Revenue
5.5.3 Key Manufacturers in China
5.5.4 China Virtual Reality Cardboard Import and Export
5.6 Japan Virtual Reality Cardboard Market Analysis
5.6.1 Japan Virtual Reality Cardboard Production
5.6.2 Japan Virtual Reality Cardboard Revenue
5.6.3 Key Manufacturers in Japan
5.6.4 Japan Virtual Reality Cardboard Import and Export
5.7 Southeast Asia Virtual Reality Cardboard Market Analysis
5.7.1 Southeast Asia Virtual Reality Cardboard Production
5.7.2 Southeast Asia Virtual Reality Cardboard Revenue
5.7.3 Key Manufacturers in Southeast Asia
5.7.4 Southeast Asia Virtual Reality Cardboard Import and Export
5.8 India Virtual Reality Cardboard Market Analysis
5.8.1 India Virtual Reality Cardboard Production
5.8.2 India Virtual Reality Cardboard Revenue
5.8.3 Key Manufacturers in India
5.8.4 India Virtual Reality Cardboard Import and Export

6 Virtual Reality Cardboard Segment Market Analysis (by Type)
6.1 Global Virtual Reality Cardboard Production by Type
6.2 Global Virtual Reality Cardboard Revenue by Type
6.3 Virtual Reality Cardboard Price by Type

7 Virtual Reality Cardboard Segment Market Analysis (by Application)
7.1 Global Virtual Reality Cardboard Consumption by Application
7.2 Global Virtual Reality Cardboard Consumption Market Share by Application (2014-2019)

8 Virtual Reality Cardboard Major Manufacturers Analysis
8.1 DODOCase
8.1.1 DODOCase Virtual Reality Cardboard Production Sites and Area Served
8.1.2 DODOCase Product Introduction, Application and Specification
8.1.3 DODOCase Virtual Reality Cardboard Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.1.4 Main Business and Markets Served
8.2 I AM CARDBOARD
8.2.1 I AM CARDBOARD Virtual Reality Cardboard Production Sites and Area Served
8.2.2 I AM CARDBOARD Product Introduction, Application and Specification
8.2.3 I AM CARDBOARD Virtual Reality Cardboard Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.2.4 Main Business and Markets Served
8.3 Knox Labs
8.3.1 Knox Labs Virtual Reality Cardboard Production Sites and Area Served
8.3.2 Knox Labs Product Introduction, Application and Specification
8.3.3 Knox Labs Virtual Reality Cardboard Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.3.4 Main Business and Markets Served
8.4 Powis Custom
8.4.1 Powis Custom Virtual Reality Cardboard Production Sites and Area Served
8.4.2 Powis Custom Product Introduction, Application and Specification
8.4.3 Powis Custom Virtual Reality Cardboard Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.4.4 Main Business and Markets Served
8.5 Unofficial Cardboard
8.5.1 Unofficial Cardboard Virtual Reality Cardboard Production Sites and Area Served
8.5.2 Unofficial Cardboard Product Introduction, Application and Specification
8.5.3 Unofficial Cardboard Virtual Reality Cardboard Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.5.4 Main Business and Markets Served
8.6 Zaak
8.6.1 Zaak Virtual Reality Cardboard Production Sites and Area Served
8.6.2 Zaak Product Introduction, Application and Specification
8.6.3 Zaak Virtual Reality Cardboard Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
8.6.4 Main Business and Markets Served

9 Development Trend of Analysis of Virtual Reality Cardboard Market
9.1 Global Virtual Reality Cardboard Market Trend Analysis
9.1.1 Global Virtual Reality Cardboard Market Size (Volume and Value) Forecast 2019-2025
9.2 Virtual Reality Cardboard Regional Market Trend
9.2.1 North America Virtual Reality Cardboard Forecast 2019-2025
9.2.2 Europe Virtual Reality Cardboard Forecast 2019-2025
9.2.3 China Virtual Reality Cardboard Forecast 2019-2025
9.2.4 Japan Virtual Reality Cardboard Forecast 2019-2025
9.2.5 Southeast Asia Virtual Reality Cardboard Forecast 2019-2025
9.2.6 India Virtual Reality Cardboard Forecast 2019-2025
9.3 Virtual Reality Cardboard Market Trend (Product Type)
9.4 Virtual Reality Cardboard Market Trend (Application)

10.1 Marketing Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.3 Virtual Reality Cardboard Customers

11 Market Dynamics
11.1 Market Trends
11.2 Opportunities
11.3 Market Drivers
11.4 Challenges
11.5 Influence Factors

12 Conclusion
13 Appendix
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Author List
13.4 Disclaimer



【掲載企業】

DODOCase、I AM CARDBOARD、Knox Labs、Powis Custom、Unofficial Cardboard、Zaak

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