エンタープライズトレーニングバーチャルリアリティの世界市場:規模・現状・予測2019-2025

【英語タイトル】Global Virtual Reality in Enterprise Training Market Size, Status and Forecast 2019-2025

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・発行日:2019年12月(※2024年版があります。お問い合わせください)
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※当調査レポートでは、エンタープライズトレーニングバーチャルリアリティの世界市場について調査・分析し、エンタープライズトレーニングバーチャルリアリティの世界市場規模、市場動向、主要企業別マーケットシェア、主要地域別市場規模、企業プロフィールなどの情報をまとめました。また、セグメント分析では、種類別(ソフトウェア、ハードウェア、サービス)、用途別(大企業、中小企業)、地域別(北米、ヨーロッパ、中国、日本国内、東南アジア、インド、中南米)に区分して市場規模を算出しました。


・レポートの概要
・世界のエンタープライズトレーニングバーチャルリアリティ市場動向
・主要企業別マーケットシェア
・エンタープライズトレーニングバーチャルリアリティの種類別市場規模2014-2019
(ソフトウェア、ハードウェア、サービス)
・エンタープライズトレーニングバーチャルリアリティの用途別市場規模2014-2019
(大企業、中小企業)
・エンタープライズトレーニングバーチャルリアリティの北米市場:主要企業・種類別/用途別市場規模
・エンタープライズトレーニングバーチャルリアリティのヨーロッパ市場:主要企業・種類別/用途別市場規模
・エンタープライズトレーニングバーチャルリアリティの中国市場:主要企業・種類別/用途別市場規模
・エンタープライズトレーニングバーチャルリアリティの日本国内市場:主要企業・種類別/用途別市場規模
・エンタープライズトレーニングバーチャルリアリティの東南アジア市場:主要企業・種類別/用途別市場規模
・エンタープライズトレーニングバーチャルリアリティのインド市場:主要企業・種類別/用途別市場規模
・エンタープライズトレーニングバーチャルリアリティの中南米市場:主要企業・種類別/用途別市場規模
・主要企業のプロフィール
(Innoactive、Pixvana、Strivr、Tractica、VRMADA、VRdirect、Absolute VR、PIXO VR、Uptale、Regatta VR、Hyperfair、Re-Flekt)
・エンタープライズトレーニングバーチャルリアリティの市場規模予測2019-2025
(種類別、用途別、地域別市場予測)
・アナリストの観点・結論
...
【レポートの概要】

Virtual reality in enterprise training is one of the enterprise VR applications which solves the challenges the businesses are facing in providing training.In 2018, the global Virtual Reality in Enterprise Training market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Virtual Reality in Enterprise Training status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality in Enterprise Training development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
Innoactive
Pixvana
Strivr
Tractica
VRMADA
VRdirect
Absolute VR
PIXO VR
Uptale
Regatta VR
Hyperfair
Re-Flekt

Market segment by Type, the product can be split into
Software
Hardware
Service

Market segment by Application, split into
Large Enterprises
SMEs

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Virtual Reality in Enterprise Training status, future forecast, growth opportunity, key market and key players.
To present the Virtual Reality in Enterprise Training development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Reality in Enterprise Training are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

【レポートの目次】

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Virtual Reality in Enterprise Training Market Size Growth Rate by Type (2014-2025)
1.4.2 Software
1.4.3 Hardware
1.4.4 Service
1.5 Market by Application
1.5.1 Global Virtual Reality in Enterprise Training Market Share by Application (2019-2025)
1.5.2 Large Enterprises
1.5.3 SMEs
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Virtual Reality in Enterprise Training Market Size
2.2 Virtual Reality in Enterprise Training Growth Trends by Regions
2.2.1 Virtual Reality in Enterprise Training Market Size by Regions (2019-2025)
2.2.2 Virtual Reality in Enterprise Training Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis

3 Market Share by Key Players
3.1 Virtual Reality in Enterprise Training Market Size by by Players
3.1.1 Global Virtual Reality in Enterprise Training Revenue by by Players (2014-2019)
3.1.2 Global Virtual Reality in Enterprise Training Revenue Market Share by by Players (2014-2019)
3.1.3 Global Virtual Reality in Enterprise Training Market Concentration Ratio (CR5 and HHI)
3.2 Virtual Reality in Enterprise Training Key Players Head office and Area Served
3.3 Key Players Virtual Reality in Enterprise Training Product/Solution/Service
3.4 Date of Enter into Virtual Reality in Enterprise Training Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Virtual Reality in Enterprise Training Market Size by Type (2014-2019)
4.2 Global Virtual Reality in Enterprise Training Market Size by Application (2014-2019)

5 North America
5.1 North America Virtual Reality in Enterprise Training Market Size (2014-2019)
5.2 Virtual Reality in Enterprise Training Key Players in North America
5.3 North America Virtual Reality in Enterprise Training Market Size by Type
5.4 North America Virtual Reality in Enterprise Training Market Size by Application

6 Europe
6.1 Europe Virtual Reality in Enterprise Training Market Size (2014-2019)
6.2 Virtual Reality in Enterprise Training Key Players in Europe
6.3 Europe Virtual Reality in Enterprise Training Market Size by Type
6.4 Europe Virtual Reality in Enterprise Training Market Size by Application

7 China
7.1 China Virtual Reality in Enterprise Training Market Size (2014-2019)
7.2 Virtual Reality in Enterprise Training Key Players in China
7.3 China Virtual Reality in Enterprise Training Market Size by Type
7.4 China Virtual Reality in Enterprise Training Market Size by Application

8 Japan
8.1 Japan Virtual Reality in Enterprise Training Market Size (2014-2019)
8.2 Virtual Reality in Enterprise Training Key Players in Japan
8.3 Japan Virtual Reality in Enterprise Training Market Size by Type
8.4 Japan Virtual Reality in Enterprise Training Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Virtual Reality in Enterprise Training Market Size (2014-2019)
9.2 Virtual Reality in Enterprise Training Key Players in Southeast Asia
9.3 Southeast Asia Virtual Reality in Enterprise Training Market Size by Type
9.4 Southeast Asia Virtual Reality in Enterprise Training Market Size by Application

10 India
10.1 India Virtual Reality in Enterprise Training Market Size (2014-2019)
10.2 Virtual Reality in Enterprise Training Key Players in India
10.3 India Virtual Reality in Enterprise Training Market Size by Type
10.4 India Virtual Reality in Enterprise Training Market Size by Application

11 Central & South America
11.1 Central & South America Virtual Reality in Enterprise Training Market Size (2014-2019)
11.2 Virtual Reality in Enterprise Training Key Players in Central & South America
11.3 Central & South America Virtual Reality in Enterprise Training Market Size by Type
11.4 Central & South America Virtual Reality in Enterprise Training Market Size by Application

12 International Players Profiles
12.1 Innoactive
12.1.1 Innoactive Company Details
12.1.2 Company Description and Business Overview
12.1.3 Virtual Reality in Enterprise Training Introduction
12.1.4 Innoactive Revenue in Virtual Reality in Enterprise Training Business (2014-2019))
12.1.5 Innoactive Recent Development
12.2 Pixvana
12.2.1 Pixvana Company Details
12.2.2 Company Description and Business Overview
12.2.3 Virtual Reality in Enterprise Training Introduction
12.2.4 Pixvana Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.2.5 Pixvana Recent Development
12.3 Strivr
12.3.1 Strivr Company Details
12.3.2 Company Description and Business Overview
12.3.3 Virtual Reality in Enterprise Training Introduction
12.3.4 Strivr Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.3.5 Strivr Recent Development
12.4 Tractica
12.4.1 Tractica Company Details
12.4.2 Company Description and Business Overview
12.4.3 Virtual Reality in Enterprise Training Introduction
12.4.4 Tractica Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.4.5 Tractica Recent Development
12.5 VRMADA
12.5.1 VRMADA Company Details
12.5.2 Company Description and Business Overview
12.5.3 Virtual Reality in Enterprise Training Introduction
12.5.4 VRMADA Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.5.5 VRMADA Recent Development
12.6 VRdirect
12.6.1 VRdirect Company Details
12.6.2 Company Description and Business Overview
12.6.3 Virtual Reality in Enterprise Training Introduction
12.6.4 VRdirect Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.6.5 VRdirect Recent Development
12.7 Absolute VR
12.7.1 Absolute VR Company Details
12.7.2 Company Description and Business Overview
12.7.3 Virtual Reality in Enterprise Training Introduction
12.7.4 Absolute VR Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.7.5 Absolute VR Recent Development
12.8 PIXO VR
12.8.1 PIXO VR Company Details
12.8.2 Company Description and Business Overview
12.8.3 Virtual Reality in Enterprise Training Introduction
12.8.4 PIXO VR Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.8.5 PIXO VR Recent Development
12.9 Uptale
12.9.1 Uptale Company Details
12.9.2 Company Description and Business Overview
12.9.3 Virtual Reality in Enterprise Training Introduction
12.9.4 Uptale Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.9.5 Uptale Recent Development
12.10 Regatta VR
12.10.1 Regatta VR Company Details
12.10.2 Company Description and Business Overview
12.10.3 Virtual Reality in Enterprise Training Introduction
12.10.4 Regatta VR Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.10.5 Regatta VR Recent Development
12.11 Hyperfair
12.12 Re-Flekt

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Product (2019-2025)
13.2 Market Size Forecast by Application (2019-2025)
13.3 Market Size Forecast by Regions
13.4 North America
13.5 Europe
13.6 China
13.7 Japan
13.8 Southeast Asia
13.9 India
13.10 Central & South America

14 Analyst’s Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details



【掲載企業】

Innoactive、Pixvana、Strivr、Tractica、VRMADA、VRdirect、Absolute VR、PIXO VR、Uptale、Regatta VR、Hyperfair、Re-Flekt

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