Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Virtual Reality in Enterprise Training Market Size Growth Rate by Type (2014-2025)
1.4.2 Software
1.4.3 Hardware
1.4.4 Service
1.5 Market by Application
1.5.1 Global Virtual Reality in Enterprise Training Market Share by Application (2019-2025)
1.5.2 Large Enterprises
1.5.3 SMEs
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 Virtual Reality in Enterprise Training Market Size
2.2 Virtual Reality in Enterprise Training Growth Trends by Regions
2.2.1 Virtual Reality in Enterprise Training Market Size by Regions (2019-2025)
2.2.2 Virtual Reality in Enterprise Training Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis
3 Market Share by Key Players
3.1 Virtual Reality in Enterprise Training Market Size by by Players
3.1.1 Global Virtual Reality in Enterprise Training Revenue by by Players (2014-2019)
3.1.2 Global Virtual Reality in Enterprise Training Revenue Market Share by by Players (2014-2019)
3.1.3 Global Virtual Reality in Enterprise Training Market Concentration Ratio (CR5 and HHI)
3.2 Virtual Reality in Enterprise Training Key Players Head office and Area Served
3.3 Key Players Virtual Reality in Enterprise Training Product/Solution/Service
3.4 Date of Enter into Virtual Reality in Enterprise Training Market
3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
4.1 Global Virtual Reality in Enterprise Training Market Size by Type (2014-2019)
4.2 Global Virtual Reality in Enterprise Training Market Size by Application (2014-2019)
5 North America
5.1 North America Virtual Reality in Enterprise Training Market Size (2014-2019)
5.2 Virtual Reality in Enterprise Training Key Players in North America
5.3 North America Virtual Reality in Enterprise Training Market Size by Type
5.4 North America Virtual Reality in Enterprise Training Market Size by Application
6 Europe
6.1 Europe Virtual Reality in Enterprise Training Market Size (2014-2019)
6.2 Virtual Reality in Enterprise Training Key Players in Europe
6.3 Europe Virtual Reality in Enterprise Training Market Size by Type
6.4 Europe Virtual Reality in Enterprise Training Market Size by Application
7 China
7.1 China Virtual Reality in Enterprise Training Market Size (2014-2019)
7.2 Virtual Reality in Enterprise Training Key Players in China
7.3 China Virtual Reality in Enterprise Training Market Size by Type
7.4 China Virtual Reality in Enterprise Training Market Size by Application
8 Japan
8.1 Japan Virtual Reality in Enterprise Training Market Size (2014-2019)
8.2 Virtual Reality in Enterprise Training Key Players in Japan
8.3 Japan Virtual Reality in Enterprise Training Market Size by Type
8.4 Japan Virtual Reality in Enterprise Training Market Size by Application
9 Southeast Asia
9.1 Southeast Asia Virtual Reality in Enterprise Training Market Size (2014-2019)
9.2 Virtual Reality in Enterprise Training Key Players in Southeast Asia
9.3 Southeast Asia Virtual Reality in Enterprise Training Market Size by Type
9.4 Southeast Asia Virtual Reality in Enterprise Training Market Size by Application
10 India
10.1 India Virtual Reality in Enterprise Training Market Size (2014-2019)
10.2 Virtual Reality in Enterprise Training Key Players in India
10.3 India Virtual Reality in Enterprise Training Market Size by Type
10.4 India Virtual Reality in Enterprise Training Market Size by Application
11 Central & South America
11.1 Central & South America Virtual Reality in Enterprise Training Market Size (2014-2019)
11.2 Virtual Reality in Enterprise Training Key Players in Central & South America
11.3 Central & South America Virtual Reality in Enterprise Training Market Size by Type
11.4 Central & South America Virtual Reality in Enterprise Training Market Size by Application
12 International Players Profiles
12.1 Innoactive
12.1.1 Innoactive Company Details
12.1.2 Company Description and Business Overview
12.1.3 Virtual Reality in Enterprise Training Introduction
12.1.4 Innoactive Revenue in Virtual Reality in Enterprise Training Business (2014-2019))
12.1.5 Innoactive Recent Development
12.2 Pixvana
12.2.1 Pixvana Company Details
12.2.2 Company Description and Business Overview
12.2.3 Virtual Reality in Enterprise Training Introduction
12.2.4 Pixvana Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.2.5 Pixvana Recent Development
12.3 Strivr
12.3.1 Strivr Company Details
12.3.2 Company Description and Business Overview
12.3.3 Virtual Reality in Enterprise Training Introduction
12.3.4 Strivr Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.3.5 Strivr Recent Development
12.4 Tractica
12.4.1 Tractica Company Details
12.4.2 Company Description and Business Overview
12.4.3 Virtual Reality in Enterprise Training Introduction
12.4.4 Tractica Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.4.5 Tractica Recent Development
12.5 VRMADA
12.5.1 VRMADA Company Details
12.5.2 Company Description and Business Overview
12.5.3 Virtual Reality in Enterprise Training Introduction
12.5.4 VRMADA Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.5.5 VRMADA Recent Development
12.6 VRdirect
12.6.1 VRdirect Company Details
12.6.2 Company Description and Business Overview
12.6.3 Virtual Reality in Enterprise Training Introduction
12.6.4 VRdirect Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.6.5 VRdirect Recent Development
12.7 Absolute VR
12.7.1 Absolute VR Company Details
12.7.2 Company Description and Business Overview
12.7.3 Virtual Reality in Enterprise Training Introduction
12.7.4 Absolute VR Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.7.5 Absolute VR Recent Development
12.8 PIXO VR
12.8.1 PIXO VR Company Details
12.8.2 Company Description and Business Overview
12.8.3 Virtual Reality in Enterprise Training Introduction
12.8.4 PIXO VR Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.8.5 PIXO VR Recent Development
12.9 Uptale
12.9.1 Uptale Company Details
12.9.2 Company Description and Business Overview
12.9.3 Virtual Reality in Enterprise Training Introduction
12.9.4 Uptale Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.9.5 Uptale Recent Development
12.10 Regatta VR
12.10.1 Regatta VR Company Details
12.10.2 Company Description and Business Overview
12.10.3 Virtual Reality in Enterprise Training Introduction
12.10.4 Regatta VR Revenue in Virtual Reality in Enterprise Training Business (2014-2019)
12.10.5 Regatta VR Recent Development
12.11 Hyperfair
12.12 Re-Flekt
13 Market Forecast 2019-2025
13.1 Market Size Forecast by Product (2019-2025)
13.2 Market Size Forecast by Application (2019-2025)
13.3 Market Size Forecast by Regions
13.4 North America
13.5 Europe
13.6 China
13.7 Japan
13.8 Southeast Asia
13.9 India
13.10 Central & South America
14 Analyst’s Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details
【掲載企業】
Innoactive、Pixvana、Strivr、Tractica、VRMADA、VRdirect、Absolute VR、PIXO VR、Uptale、Regatta VR、Hyperfair、Re-Flekt